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Smartphone Addiction is Destroying Children’s Lives

An article by Richard James Rogers (Author of The Quick Guide to Classroom Management and The Power of Praise: Empowering Students Through Positive Feedback).

Related article: Digital Disaster: Screen Time is Destroying Children’s Health

I’ve been given three Year 7 Computer Studies classes to teach this academic year. It’s been really exciting, and really interesting to discover what 11-year-olds are learning about in this important subject these days. When I was in Year 7, for instance, I learnt how to create folders, spreadsheets, word-processed documents and databases on an even-then outdated Acorn desktop computer:

The Acorn Archimedes A3020 desktop computer: What I was using in IT class when I was in Year 7 (Image courtesy of Martin Wichery at https://www.flickr.com/photos/mwichary/2190336806/)

Today, however, students are using tablets, notebooks and smartphones to learn about:

That last bullet point: gaming addiction, has been really interesting to teach as a significant minority of my students are regular gamers on Fortnite and other platforms. As part of their course, I was required to show them this video which tells the story of a young boy whose life was almost destroyed by gaming addiction (very highly recommended):

In the story, the boy is given a gaming console by his dad, and his life basically spirals downwards until he is left homeless. It highlights the fact that online gaming can be really expensive, really addictive and very time-consuming. The effects on the character’s body, his hobbies and his schoolwork are all very cleverly portrayed. 

Is he working, or gaming?

Gaming addiction is only a small part of a much larger and more pervasive problem in society, however. That problem is smartphone addiction, which has really gripped younger generations quickly, and was certainly not a problem 10 years ago. 

This week, BBC News released a shocking report entitled Smartphone ‘addiction’: Young people ‘panicky’ when denied mobiles:

The report summarizes a large study conducted by researchers at King’s College London. The research analysed 41 studies involving a whopping 42,000 young people, and was published in the journal BMC Psychiatry. It arrived at a surprising and worrying conclusion:

So smartphone addiction is officially ‘real’, and that should act as an immediate call-to-action for school leaders. 

As a teacher who has embraced technology for learning purposes for quite some time, I was quite the advocate for the use of smartphones in teaching. They can be used as clickers for online games like Kahoot!, and can be good alternatives when kids don’t have access to tablets or laptop computers. This research however, along with the World Health Organisation’s recent classification of gaming addiction as a mental health disorder has led me to reevaluate my stance. 

Perhaps it’s now time for schools to ban smartphones and online gaming completely?

Here is a snippet of what the World Health Organisation has to say about this new condition, Gaming Disorder:

 

Gaming disorder is defined in the 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.

This, I believe, should lead all teachers to a logical question to ask: What can we do about it?

Here are my suggestions:

The clear advantage of centralized ICT systems over studentowned devices in schools is control: school-owned devices can be set-up with gaming blockers, chat blockers and website filters. 

I would suggest that the challenge of solving smartphone and gaming addiction (two separate, but related problems) is an urgent one, and will require:

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