5 Awesome Live Quiz Apps You Can Use in The Classroom

An article by Richard James Rogers (Award-Winning Author of The Quick Guide to Classroom Management and The Power of Praise: Empowering Students Through Positive Feedback). This blog post is illustrated by Pop Sutthiya Lertyongphati.

Accompanying podcast episode:

Children love competition – be that through sports, online gaming, traditional learning games, puzzles or even the drive to acquire more house points/plus points than their peers. Quiz-based apps, however, are unique in that they have finally allowed teachers to bring a healthy level of technology-driven rivalry into the remote, hybrid and traditional classrooms.

One big positive that we can attribute to these apps is that they have become very easy to use, and quick to set up – often requiring the students to simply type in a code on a website to begin the game. For the teacher, there’s the added benefit that games created by other teachers from around the world are often freely available to use on these platforms – saving you tons of preparation time.

What follows next is a list of the top five apps that I use on a regular basis with my students in my high school science classes. They are fun, easy to use and are great for reviewing prior knowledge.

#1: Blooket

I’ve only recently discovered Blooket but, I have to tell you: I’m already hooked!

Blooket distinguishes itself from other quiz-based apps in that there are actually ten types of game that you can play with the students (at the time of writing), all based on the much-loved multiple-choice quiz format. My personal favorites are:

  • Crypto Hack: With a dark theme and Bitcoin-centric atmosphere, Crypto Hack is one of the students’ favorites. After answering a series of questions correctly the students are then able to guess fellow students’ passwords (passwords are chosen from a pre-determined list that the game provides). A correct guess allows the player to hack the other player and steal imaginary crypto currency from them.
  • Fishing Frenzy: This one’s a bit crazy – hilariously so! Students, again, answer multiple choice questions but this time they cast a virtual fishing line into the water after answering correctly. What they pull out are usually different types of fish, but they can pull out junk and other crazy objects too. Players are ranked by the weight of fish they pull out of the water. Players can also ‘plunder’ other players’ fish and steal their poundage. It gets very competitive and you can expect to hear a lot of laughter in the classroom as this gets going!
  • Tower Defense: According to Blooket themselves, this is their most popular game. In this mode, the students answer multiple choice questions and are then presented with a map. On this map, the students must place towers in strategic positions to shoot enemies that appear on-screen. In this sense, Tower Defense is more similar to the kind of computer games that children are playing in their free time than all of the other game modes provided.

The main reason why Blooket is number one on my list is that you can replay the same multiple choice questions with the students but in different game modes. This can cause excellent knowledge recall and understanding to take place, especially after three or four attempts. This could be done in quick succession within a lesson (most of the game modes are exactly seven minutes long) or you could even play the same questions but in different game modes over a series of lessons. As with most quiz-based systems, there’s a searchable database of quizzes that other teachers have made – saving you tons of preparation time.

To summarise: I love Blooket.

#2: Quizlet Live

Hidden within Quizlet‘s excellent flash card system is a little-known activity called Quizlet Live. When the teacher selects this, the students in your classroom join the game (by entering a code on their devices) and are then placed into random teams. Once the game begins, all of the players in each team are given different questions to answer, so they MUST help each other (usually) if they want to win. The first team to pass twelve rounds of questions is the winner, and the teacher’s screen shows the real-time position of each team (1st place, 2nd place, 3rd place and so on).

Quizlet Live has two features which I believe make it a very unique learning tool:

  1. Students can read through the flash cards for the game as they’re waiting for other students to join. This, I believe, gives Quizlet Live a big advantage over many other quiz-based systems as students are not sitting around doing nothing as they’re waiting.
  2. Quizlet Live provides each team member with a different question, making the game more thorough/rigorous than some other quiz-based systems. Every member of the team has to answer their question correctly before the team can move to the next round.

The only disadvantage I’ve found with Quizlet Live is that it doesn’t lend itself very well to hybrid/remote teaching, as the students have to physically be next to each other in teams in order to interact quickly. I guess it could be feasible to put students into Google Meet Breakout rooms, or even hangout groups, to do the Quizlet Lives. However, I’ve tried this and have found it to be quite problematic and difficult to execute in real time (not least because you, the teacher, has to manually put the Quizlet Live teams (chosen at random) into Hangout/Breakout Rooms, and even then interaction between team members tends to be poor.

Quizlet has an immense database of flash cards created by other educators from all over the world, so it’s highly likely that you’ll find a question set that is suitable for your topic. If not, then you can make a set yourself.

#3: Quizziz

Quizizz is a simple but very effective multiple choice question system. Students log in with a code and answer questions – that’s it really. However, there are a few bells and whistles, such as excellent graphics, good music, power-up tools available for students on winning-streaks and a real-time leaderboard display that the teacher can present to the class.

One unique feature of Quizizz, which could be seen as either a disadvantage or an advantage, is that the game only ends when every person has answered every question (the teacher can set time limits for each question of between 30s and 5 mins). I quite like this feature of Quizizz, because as soon as one student is finished I ask him or her to go and help a student who isn’t finished. This can be a great way to build a sense of community within the classroom, and reinforce any work you’ve been doing on sympathy/empathy with your students.

Quizizz has many cool integration options with Google Classroom and even MS Excel. Read this excellent overview by TeachersFirst for a more in-depth analysis of how Quizizz could be utilised in your classroom. Of course, Quizizz has a large, searchable database of ready-made games that will allow you to set up a suitable quiz in seconds.

#4: Mentimeter

This is another simple and effective system that is somewhat similar to Kahoot! (number 5 on my list) but with a higher-quality user-interface, in my opinion. One interesting feature of Mentimeter is that it supports multiple question types (not just standard MCQs) such as ranking, scales, grids and open-ended questions.

Mentimeter is well-worth a try if you’re looking for something different.

#5: Kahoot!

Kahoot! is the original behemoth in the EdTech Hall of Fame, and we cannot ignore the influence it has had on the classroom app-development landscape. Kahoot! is simple, but very effective, and took the teaching world by storm when it first came out in 2013. Almost all modern live quiz-based systems have been inspired by Kahoot‘s innovative approach to game-based learning, and that’s why I wrote about Kahoot! in my award-winning book for teachers: The Quick Guide to Classroom Management. Kahoot‘s can be set as homework, or self-paced tasks too, which is handy if you want to help individual students in real-time.

Unfortunately, I’ve had to put Kahoot! at number five on my list as the system hasn’t really evolved much since 2013. Let me be clear: it’s awesome, but the other apps I’ve described today have additional features that make them somewhat more special than Kahoot! (in my humble opinion).

Conclusion

Use these game-based systems: it’s that simple! Students love them, and can gain a lot from their implementation when we plan their use carefully. They act as great starters, plenaries or even ‘chunks’ of lessons.

We welcome you to join the Richard James Rogers online community! Join us on Facebook and Twitter for regular updates, giveaways of Richard’s books, special offers, upcoming events and news. 

Promoting Sustainability as a Teacher

richardjamesrogers.com is the official blog of Richard James Rogers: high school Science teacher and the award-winning author of The Quick Guide to Classroom Management: 45 Secrets That All High School Teachers Need to Know. This blog post is illustrated by Pop Sutthiya Lertyongphati.

Education for Sustainable Development (ESD) is defined by UNESCO as a pathway that allows “every human being to acquire the knowledge, skills, attitudes and values necessary to shape a sustainable future.” It’s importance has been officially recognised by the Council of the European Union, who state that “ESD is essential for the achievement of a sustainable society and is therefore desirable at all levels of formal education and training, as well as in non-formal and informal learning.” Today, I’ve invited Kat Sarmiento (content writer at Katreena’s Content Studio) to share her tips on how to teach children and young people about the importance of sustainable development.

If there are things all schools worldwide need to include in their curriculum as soon as possible, it would be sustainability. While ideas regarding the preservation of nature are touched upon in several science subjects, they fall short in hammering down the importance of sustainability in children.

Climate change threatens all of humanity, but it’s the children who will bear the brunt of it. When the current generation of adults and leaders passes, it’s the children today who will need to face potentially the worst of times. While we can still achieve a lot in terms of reversing the effects of climate change or slowing it down, it’s essential for the next generation to know how to build a sustainable future and why they must do it.

Sustainability might not be officially taught in all schools in the world today, but teachers can still promote it in a lot of ways. If you’re a teacher passionate about sustainability and want to go the extra mile to share your knowledge with your students and inspire them to fight for a healthier planet, we’ve got some pointers for you. But first, let’s define sustainability.

What is sustainability?

According to the University of Alberta’s Sustainability Council, sustainability is “the process of living within the limits of available physical, natural and social resources in ways that allow the living systems in which humans are embedded to thrive in perpetuity. This definition explains that sustainability doesn’t just deal with natural resources, but also social and economic resources, as those are also vital for the survival of future generations. Expanding on this definition, we can categorize sustainability in three ways: Environmental, Economic, and Social. Environmental sustainability is achieved when humanity consumes natural resources at a rate where they can naturally replenish. Economic sustainability is achieved when people are able to remain independent and have access to resources: financial or others. Lastly, social sustainability is achieved when people can attain all universal human rights and basic necessities.

Make your lessons eco-friendly

Teaching children sustainability means little to nothing if you don’t practice it in the classroom. Among the best ways to promote anything is leading by example. Ultimately, sustainability is spending your resources wisely, and you can show this by ensuring you don’t waste resources in your lessons. You can use recycled or eco-friendly materials in creating your teaching props, and if you can’t avoid using plastics, you can demonstrate the importance of recycling by reusing them in the next classes.

Don’t overwhelm your students

Discussing current and future environmental crises can be too much for your students to handle. They are young, and while you want them to learn young, the immensity of the problems humanity faces and the difficulty of solving them can be overwhelming. When students are feeling overloaded with negative emotions such as dread, they may disengage from the discussion, impeding learning.

“An AMAZING book!”

The key is not to focus on the problems alone. Make sure to discuss environmental success stories from time to time, to show that people are working hard to solve the problem and they are succeeding. You may discuss environmental policies, movements, campaigns, and other projects worldwide that have seen success. These stories will show students that our efforts do matter and theirs will, too. It will inspire students and give them the hope and enthusiasm necessary to face the seemingly overwhelming problems we face.

Tackle quality of life issues

Part of discussing sustainability is the idea that people need to consume less and live simpler lives, making students feel like their lifestyle is being threatened. If educators take an unyielding, self-righteous approach, the students will feel even more threatened and can end up abandoning learning about sustainability entirely. The technique is to engage the students by discussing their definition of happiness and quality of life, and whether their lifestyle correlates with overconsumption. You can discuss studies that show how the pursuit of material things doesn’t exactly correlate with happiness and satisfaction, providing a good starting point for discussing alternative lifestyles.

Discuss the Precautionary Principle

One of the most important principles discussed to understand in learning about sustainability or environmental science is the precautionary principle. The principle states that if an action risks causing harm to the public or the environment, and there is no scientific consensus that it is indeed harmful, the burden of proof that it is not harmful falls on those taking the action. Tackling or debating the principle serves as a good starting point in discussing how people can make decisions when faced with uncertainty. In addition, it’s also an opportunity to discuss policies regarding resource use and the balance between potential environmental harm and economic or political benefit. 

Let the students analyze

Most of the time, students are only given the results of analyses instead of dealing with empirical data themselves. Students will not always be equipped with the knowledge and skills to understand empirical data, but if they are, they should be given the opportunity to do so. Being able to get a closer look at the data themselves, students are bound to learn more. The experience they will get from analyzing data will also allow them to scrutinize environmental issues with more insight.

The road to net-zero emissions is a long and strenuous journey. It will require the efforts of the entire world, the current generation, and the next. Sustainability as a topic of discussion is becoming prevalent in the education system and while it’s not globally standardized, there’s nothing stopping educators from teaching it to students. There are plenty of tricks teachers can use in promoting sustainability in their schools, but the ones above should give you a good start.

Kat Sarmiento

Kat is a Molecular Biology Scientist turned Growth Marketing Scientist. During her free time, she loves to write articles that will bring delight, empower women, and spark the business mind. She loves to bake but, unfortunately, baking doesn’t love her back! She has many things in her arsenal and writing is one of her passion projects.

We welcome you to join the Richard James Rogers online community! Join us on Facebook and Twitter for regular updates, giveaways of Richard’s books, special offers, upcoming events and news. 

Common Challenges Teachers Face in The Era of Online Learning

richardjamesrogers.com is the official blog of Richard James Rogers: high school Science teacher and the award-winning author of The Quick Guide to Classroom Management: 45 Secrets That All High School Teachers Need to Know. This blog post is illustrated by Pop Sutthiya Lertyongphati.

The past two years or so have been interesting for teachers to say the least! Most of us have dealt with sudden school closures, the challenges associated with remote-teaching and the complications that come along with delivering a blended learning/hybrid teaching programme of study. This week, I’ve invited Kat Sarmiento (content writer at Katreena’s Content Studio) to share her thoughts and tips on the challenges teachers face when delivering lessons remotely, and how those challenges can be overcome.

Kat Sarmiento

Because of the COVID-19 pandemic, online learning has become a necessity for many schools and colleges across the world. While some institutions have been able to quickly adapt to this shift, others are still grappling with how to best deliver content to students while maintaining safe social distancing guidelines. Many teachers face certain challenges given the shift from traditional classroom settings to virtual ones. What follows are some common challenges they may encounter.

#1: Students’ lack of motivation during distance learning

One of the biggest challenges is that most students do not seem motivated to study in an online environment. This can be attributed to several factors, including:

  • Lack of interest due to boredom or frustration;
  • Poor internet connection quality;
  • COVID fatigue;
  • Difficulty understanding what is expected of them in terms of studying and responding to assignments;
  • Feeling like they are alone when they need help.

To encourage engagement among your students, you should consider implementing specific strategies such as providing additional support through emails or live chats, organizing class discussions via video calls, or using digital storytelling tools. You could also create a dedicated Facebook group where students can share their work and ask questions about assignments.

#2: Teachers’ inability to monitor student progress

The other major challenge faced by teachers is the inability to track individual student performance on their assignments. When working remotely, it becomes difficult to keep tabs on student progress because there is no way to physically observe them. As a result, it becomes challenging to provide feedback on assignments and ensure that students are meeting course requirements.

As an instructor, a good way to address these issues would be to set up a private discussion forum where you can communicate directly with students while keeping all communication confidential. Students can use this platform to get answers to any questions they might have regarding assignments. The teacher can then respond to each question individually and make sure that every student understands his/her assignment correctly.

#3: Lack of technology skills

While many educators find themselves comfortable teaching in a virtual environment, they often struggle to teach effectively without proper training. For example, if you don’t know how to properly use Zoom, you will likely experience difficulties with audio and visual quality. If you are unfamiliar with Google Docs, you will probably feel lost trying to collaborate with your peers. And even though you are familiar with social media platforms such as Facebook, Twitter, Instagram, etc., you may find yourself struggling to effectively engage your students using those channels.

If you want to avoid these problems, consider taking advantage of free online courses offered by reputable organizations such as Coursera, edX, and Udemy. These platforms offer high-quality education resources at low costs. You can also take advantage of YouTube videos created by experts in various fields.

#4: Difficulty staying organized

In a typical classroom setting, teachers typically spend more time preparing for lessons than actually delivering them. However, in an online environment, you will need to devote more time to planning and preparation than ever before. To stay organized during this process, try creating a lesson plan template and assigning to keep up with your remote learning sessions. This will help you organize your thoughts and better prepare for upcoming classes. It can also be a part of your self-care ritual to ensure that you remain productive throughout the day.

#5: Inability to connect with all students

Another common problem faced by teachers who choose to teach remotely is the inability to establish meaningful relationships with students. Since you cannot see them face-to-face, you won’t be able to gauge whether they are engaged or not. As a result, you may end up spending too much time communicating with students who are simply checking off boxes on their syllabus rather than engaging in real conversations.

In addition, there are also some students who face internet or connectivity issues. This makes it nearly impossible for them to participate in class discussions online. As a result, they may miss out on important information. To prevent this from happening, consider providing an alternative method of communication so that students can still interact with one another.

#6: Difficulty in enforcing discipline

One of the most challenging aspects of teaching remotely is maintaining order in the classroom. When you are physically present in the same room, you can easily monitor what students do. But when you are working virtually, you will no longer be able to observe everything that goes on. As a result, it becomes difficult to enforce discipline and maintain order.

You can try to keep things under control by making sure that students have access to a quiet space where they can work independently. Or you could assign each student a specific task that requires them to focus on completing it. This way, you can make sure that everyone stays focused and on track. Try establishing ground rules early on so that you can clearly communicate expectations to your students.

Kat Sarmiento

Kat is a Molecular Biology Scientist turned Growth Marketing Scientist. During her free time, she loves to write articles that will bring delight, empower women, and spark the business mind. She loves to bake but unfortunately, baking doesn’t love her back. She has many things in her arsenal and writing is one of her passion projects.

We welcome you to join the Richard James Rogers online community! Join us on Facebook and Twitter for regular updates, giveaways of Richard’s books, special offers, upcoming events and news. 

Cognitive Challenges of Language Learners in the Digital Age

We must keep in-mind the unique challenges that new technologies create for all of our learners: especially those who are learning a new language, or who are attempting to access a mainstream curriculum via a second or additional language. Today, I’ve invited Tatyana Cheprasova (Senior Lecturer and EFL/TEFL instructor at Voronezh State University, Russia) to give her expert analysis of the situation, along with many excellent suggestions that we can all take on-board going forward.

This blog post has been beautifully illustrated by Pop Sutthiya Lertyongphati 

With digital technologies rapidly taking over various spheres of our lives, a new pedagogical environment for acquisition, processing and transferability of knowledge and skills has been created. These digital shifts will inevitably affect the educational sector as one of the aims of any educational paradigm is to prepare learners to face the challenges of the real world which now cannot be conceived without digital imprints and influence. This article aims to explore the cognitive challenges this new educational reality places before language learners in the Digital Age. It also attempts to provide EFL teachers with insights into how their teaching procedures can be altered in order to meet the cognitive needs of ‘digital native’ learners.

In order to develop the right understanding of the factors affecting cognitive processes (such as perception, learning communications, associations, and reasoning) and the behavioural consequences for digitally native learners, it is deemed essential to explore the new educational environment within which they operate and develop.

The new pedagogical reality which integrates digital language learning (DLL), as with any educational paradigm or teaching tool, can have its own advantages and deficiencies which become visible and apparent when the context which coined a new pedagogical phenomenon is carefully scrutinised. The pedagogical settings we now operate within and which incorporate DLL need to be viewed as the natural evolutionary result of the educational development we have witnessed in the last few decades. According to Warschauer (2004:10), at the early stage, within the language learning domain of the final decades of the 20th century, computer-assisted language learning (CALL) or Structural CALL was strongly influenced by the behaviourist paradigm which shaped this type of DLL as merely stimulus-response, drill-based programmes which enhanced the learning of new vocabulary items or grammar under rigid teacher supervision. The ensuing transfer from a behaviourist to a communicative approach to language learning where meaningful interactions were given the priority also affected the whole nature of CALL design, giving rise to Communicative CALL which implied the use of computers to engage language learners in communicative activities (Warschauer, 2004:11). Finally, with the onset of integrative ICT, the technologies within the new educational paradigm have moved into the era of Integrative CALL which relies on agency and interactive communications (both of teachers and students) as an effective pedagogical tool to solve real-life tasks and problems in a community of peers on the internet (Warschauer, 2004:11).

The widespread implemetation of Integrative CALL which has soared in the field of ELT in the last two decades has been seen by many researchers as a mainly positive trend which has a lot to offer ELT practitioners in various educational contexts (Li and Lan, 2021). Thus, as argued by Grosjean (2019) and Al-Ahdal, (2020), the incorporation of AI and Big Data used in various language applications can facilitate ELT in that it provides learners with real-life language use settings as well as helping to trace down their language progress via the analysis of learners’ errors in L2 writing procedures. Additionally, the use of AI can lead to a more individualised, rather than one-size-fits-all, approach to language teaching where the pedagogical strategies and procedures are designed to meet learners’ requirements and profiles at its best (Li and Lan, 2021). Finally, mobile-assisted language learning (MALL) and game-based language-learning (GBLL) have been regarded by many scholars as possessing high teaching potential in terms of EFL outcomes as they provide students with language learning opportunities at their fingertips, anytime and anywhere, stretching beyond learning a language as limited to only traditional classroom settings (Shadiev, Zhang, Wu & Huang, 2020; Li and Lan, 2021).

Notwithstanding all of the above-mentioned advantageous implications DLL can offer as the new pedagogical dimension, both ELT practitioners and researchers have started to question its overall positive effects on learners’ cognition,  psychological and speech development, and their flux of consciousness, thus approaching the issue from both cognitive and social perspectives (Warschauer, 2004; Komlósi, 2016, Voulchanova et al., 2017; Chernigovskaya et al., 2020). The impacts these DLL-driven pedagogical settings can have on language learners are going to be discussed below.

At this point it is worth mentioning that the whole nature of the concept of ‘knowledge’ seems to have radically changed as the Cognitivism learning model has given way to the Constructivism Paradigm. Apparently, when learning occurs within a particular teaching model, the nature of knowledge evolves on the basis of how new data is generated and pedagogical assumptions about which strategies comprise the educational process, as the following comparison illustrates (see the table below):

As it is illustrated above, knowledge is no longer approached as a monolithic unit transmitted from a teacher to their students but rather as a dynamic heterogeneous construct characterised by boundless hypertextual structure where the reader (or a knowledge receiver) acts out as the author (or knowledge co-constructor) (Warschauer, 2004; Chernigovskaya, 2020).

This innovative type of knowledge might inevitably affect learners’ main cognitive processes. Indeed, as argued by the famous Russian neurolinguist Tatyana Chernigovskaya, the hypertextual nature of knowledge leads to the formation of an innovative learning environment, which she refers to as “shared consciousness”, where learners have to rely not on their memory capacity to recall various information quanta but rather on their ability to remember the source of the particular data storage, which, in turn, can seriously weaken working memory, especially that of young learners. Additionally, the hypertextual characteristics of the new type of knowledge  are believed to affect the development of learners’ reading skills as this process now implies the inclusion of critical literacy at the very early stages of their cognitive development. This represents a challenging task for young learners whose abilities to compare, contrast and analyse, as well as to make inferences, are not so well-formed as those of adult learners (Warschauer, 2004; Chernigovskaya et al., 2020). These factors might lead to the formation of new and superficially scrutinised skills of digital knowledge management which will need to be specially addressed when teaching L2 reading comprehension.

More importantly, according to Zou and Xie’s (2018) research on the integration of MALL in language learning, this new format of learning, although enhancing personal learning processes, can seriously impede learners’ attention: shortening their attention spans for learning, and therefore, affecting learners’ ability to concentrate and control their attention. In the same vein, as argued by Hsu et al. (2019), adolescent excessive use of mobile devices might have adverse effects on their abilities to integrate scientific knowledge and to make inferences, thus leaving them with a rather distorted, disintegrated and mosaic-like scientific worldview.

Furthermore, as stated by Komlosi (2016:167), the onset of DLL will urge researchers to reconsider and revisit the essence of communication as the new digital teaching paradigm has introduced radical changes in social cognition and communication in the new form of digital culture, which implies that its members operate in connected networks constituted by several types of ‘cognitive identities’. This newly coined term refers both to human and non-human social actors that function smartly and are expected to operate within a highly interlocked framework of multifaceted information flow and exchange. The agents of info-communications in the digital world are related to each other not by commonly shared cultural narratives, as negotiated within the traditional cognitive cultural anthropology, but by fragmented narratives revealed through spontaneous and rather unstable shared interests in networking, information construction and exchange, thus facilitating non-linear, multidimensional communicative interaction which can seriously impede the traditional vertical, authoritative and declarative patterns of cultural knowledge transmission (Komlosi, 2016:167). This change in the social cognition and behaviour paradigm might have adverse effects on learners’ cognitive skills as the long evolutionary process of linear information processing typical for any culturally coherent human community is now challenged by parallel and connected network-based information processing: making use of fragmented, encapsulated information chunks provided by a plethora of information sources, which, in turn, forces learners and educators to seek new strategies of information management and info-communications in novel contexts (Komlosi, 2016:168).

Conclusion

At this point, an important conclusion which can be drawn is that the wide incorporation of DLL we are witnessing now needs to be approached as an irreversible process offering a new perspective on information processing and knowledge management of language learners in various contexts.  Notwithstanding its obvious advantageous effects, DLL has already signposted certain cognitive, behavioural and communicative challenges for learners. More research providing evidence of direct comparison between learning from others and learning from digital tools is required to develop a better understanding of the standard modes and channels of language transmission in in the digital age and to conceive the cognitive and behavioral consequences of learning in digital ecosystems.

References

  • Al-Ahdal, A. (2020). Using computer software as a tool of error analysis: Giving EFL teachers and learners a much-needed impetus. International Journal of Innovation, Creativity and Change , 12(2), 418–437.
  • Chernigovskaya, Tatiana & Allakhverdov, Viktor & Korotkov, Alexander & Gershkovich, Valeria & Kireev, Maxim & Prokopenya, Veronika. (2020). Human brain and ambiguity of cognitive information: A convergent approach. Vestnik of Saint Petersburg University. Philosophy and Conflict Studies. 36. 675-686. 10.21638/spbu17.2020.406.
  • Grosjean, F. (2019). A journey in languages and cultures: The life of a bicultural bilingual. Oxford, UK: Oxford University Press.
  • Hsu, C.T., Clariana, R., Schloss, B., & Li, P. (2019). Neurocognitive signatures of naturalistic reading of scientific texts: a fixation-related fMRI study. Scientific Reports,9(1), 1–16.
  • Komlósi, L. (2016). 13. Digital Literacy and the Challenges in Digital Technologies for Learning. In D. Dejica, G. Hansen, P. Sandrini & I. Para (Ed.), Language in the Digital Era. Challenges and Perspectives (pp. 162-171). Warsaw, Poland: De Gruyter Open Poland. https://doi.org/10.1515/9783110472059-015
  • Li, P., & Lan, Y. (2021). Digital Language Learning (DLL): Insights from Behavior, Cognition, and the Brain. Bilingualism: Language and Cognition, 1-18. doi:10.1017/S1366728921000353
  • Shadiev, R., & Yang, M. (2020). Review of studies on technology-enhanced language learning and teaching. Sustainability, 12(2), 524.
  • Sidorova, I. (2019). Learning Via Visualization at the Present Stage of Teaching a Foreign Language. Astra Salvensis, 6 (1), 601-607.
  • Vulchanova, M., Baggio, G., Cangelosi, A., & Smith, L. (2017). Editorial: Language development in the digital age. Frontiers in Human Neuroscience, 11, Article 447. https://doi.org/10.3389/fnhum.2017.00447
  • Warschauer, M. (2004). Technological change and the future of CALL. In Fotos, S & Brown, C (eds.), New perspectives on CALL for second language classrooms. Mahwah, NJ: Lawrence Erlbaum, pp. 15–25.
  • Zou, D., & Xie, H. (2018). Personalized word-learning based on technique feature analysis and learning analytics. Educational Technology & Society ,21 (2), 233–244.

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Using Group Work in Your ESL Classroom

Group work may take a little more planning as a teacher, but the benefits are clearly visible, if utilised correctly. The purpose of doing group work is to build confidence, give learners a less threatening environment to express themselves in, learn from peers, and build community.

Often the dilemma facing a teacher who would like to try group work is how best to group their students. Here are some tips from the academic director and trainers at Destination TEFL:

A mixed level class could be put into groups of the same ability, and the same task gets adapted to suit the different group levels – in other words the activity is scaled up or down according to ability. The class feels that they are all doing the same task, however those students who are more advanced are challenged with an activity that is upscaled to their level, and those of a lower level can still participate and improve their skills. Alternatively, the teacher could purposely put mixed levels together, so that stronger students can help more challenged students as we learn well from peers, and peer teaching helps to reinforce a concept for the student teaching it to their peers.

For group work, good classroom management skills do come into play. The teacher needs to ensure that everyone is participating. In the classroom, it’s good to mix up activities with a combination of group work, pair work and individual tasks, as it reflects real life and prepares the students for a work environment where they will sometimes have to work individually as well as in teams.

For group work a pyramid activity can work well, where students do the task individually and then pair up and reach a consensus, and then the teacher puts pairs together into groups. Each time the task is repeated until it is the whole class. This allows students to recycle and reuse the taught language over and over, building their confidence.

In our culture lesson, we set up stations around the classroom with mini articles on aspects of Asian culture. Trainees spend 30 seconds at each station to match a title to an article. There is then another round where they spend 3 minutes at each station to answer more specific questions about the article and the aspect of culture it refers to. Then in groups they create their own presentation on a culture topic and the task sheet as a group.  Then they do it as a listening skills lesson where the group reads their summary, presenting it to the class and the rest of the class answers questions.

Here are some suggestions on how to repair and regroup students in order to mix them up:

‘Mingle-mingle’ gets students out of their seats and interacting using one of the following ideas below. During this time, encourage them to use English, rather than their home language. Choose an idea based on your class’s age and language level.

  • Uno cards – each student gets a card, and they look for the person with the card that added to theirs equals 10.
  • Puzzle pieces – they look for the person/people whose pieces complete their puzzle
  • Collocations – each person has half a collocation daily/newspaper, sports/arena, etc.
  • Verbs – each person has either the V1, V2 or V3 of the same base verb and they have to find the other people who complete the set.
  • Chocolates – each person gets a chocolate and they find others with the same chocolate. Stickers or ink stamps work well too.
  • Colours/Shapes/Animals/Emotions – each student is given a coloured square and they need to find the other people with the same colour, shape, animal, etc.
  • Parts of Speech – each person is given either the name of a part of speech or the part of speech and they have to find their match.
  • Tenses – same as with parts of speech but with the tense name and an example sentence.

Some fun ideas to get students lining up for an activity – line up based on:

  • Mobile phone battery percentage
  • Birthday
  • How far they live from school
  • How many of something they have, or have done that day (steps walked today, coins in your pocket, cups of coffee had today, etc)

We do hope that you will try to incorporate more group and pair work into your lessons. A little more effort on your part will reap rewards both on a learning and fun level.

Guest post written by Rose-Anne Turner, admissions director, Destination TEFL – with input from Kathryn Webb, Academic Director and the trainers at Destination TEFL.

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Can Play-Based Learning Be Used in the Secondary Classroom?

An article by Richard James Rogers (Award-Winning Author of The Quick Guide to Classroom Management and The Power of Praise: Empowering Students Through Positive Feedback)

Play is a term that is often associated with the teaching of small children, with the
aim being to
maximize spatial experiences so that long term memory, manual
dexterity and skills are developed.

“An AMAZING Book!

The Department of Education for the Government of Western Australia have the following to say about the importance of play:

Play is a powerful and important activity. It has a natural and positive influence on children’s social, physical, emotional and cognitive development. The best learning happens when children play. It is important to let your children play every day.

Department for Education, Government of Western Australia [2020]. Available at https://www.education.wa.edu.au/play-based-learning (accessed 1st November 2020)

Play doesn’t have to be limited to primary school and Early Years, however: teenagers and young adults can also benefit greatly from tasks that include competition and creativity of some kind. Try these ideas:

  • Play learning games with your students on a regular basis. This makes learning a lot of fun and helps to cement concepts firmly in the working memory of each student. Check out this blog post on learning games that require virtually no equipment and can be applied to any subject area.
  • Carry out practical activities related to your subject area (where possible). As a science teacher, this is quite standard for me as I am required to run experiments and laboratory investigations with my students on a regular basis. In other subject areas, anything that gets students moving and using their hands or technology to build, create or interact with something can be a great way to develop working memory (provided that the task being assigned is on-point and very closely related to the learning outcomes of the set curriculum (see my blog post on Cognitive Load Theory for more on this here).3.1-01
  • Get your students to build things. Materials like plastic bottles, bottlecaps, cardboard, coloured paper, plasticine/modelling clay, straws, shoeboxes and old rope can all be used creatively by students to make models of the concepts they are studying. I’ve used this technique across my teaching in Science to get students to create everything from atomic models to makeshift ‘eco gardens’. Here’s a model atom that one of my IGCSE Chemistry students made out of rudimentary materials a few years ago:

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What is ‘Cognitive Load Theory’?

An article by Richard James Rogers (Award-Winning Author of The Quick Guide to Classroom Management and The Power of Praise: Empowering Students Through Positive Feedback)

Don’t forget to download the latest newsletter for teachers.

Accompanying video (What is ‘Cognitive Load Theory’?):

It was a cold winter morning in Bangor, North Wales (UK). The year was 2004, and I was a second-year molecular biology bachelor’s student at Bangor University. My professor had given my group of students the task of finding a genetics-related research paper from any academic journal in the library, and then breaking it down into simple language so that we could present our findings to the rest of the class.

The task was incredibly difficult! In fact, it was so difficult, that it’s up there with one of the most cognitively demanding tasks I’ve ever completed. The paper our group selected centered-on ‘apoptosis’ (that’s when cells basically ‘commit suicide’), but the context and language of the paper was so specialized that the majority of what was written in it went right over our heads. The research had been written by PhD-level and post-doctoral experts and specialists.

We we’re 21-year-old kids who’d recently finished our ‘A’ – Levels.

Nowadays, educational experts would argue that the ‘cognitive load’ of the paper was too much for us to glean anything significant from it. We didn’t even have the language skills to understand what most of the paper was describing.

Difficulty vs. Pace

Cognitive Load Theory is a research-based tool for assessing the difficulty and pace of the tasks, assignments and instruction we deliver in-class to our students. In essence, when difficulty is high and pace is fast, then the cognitive load is high. When difficulty is low, and the pace is slow, then the cognitive load is also low.

That’s a very simplified synopsis, however. According to Mindtools.com, Cognitive Load Theory “takes a scientific approach to the design of learning materials, so that they present information at a pace and level of complexity that the learner can fully understand.”

“An AMAZING book!”

Cognitive Load Theory (CLT) builds on earlier models of memory and knowledge retention (such as the Atkinson and Shiffrin model of human information processing) and was developed in 1998 by psychologist John Sweller. The theory is considered to be the most modern and ‘up-to-date’ explanation of how memory is developed and stored. In the past 5 or so years, the theory has gained momentum and popularity in teaching circles, thanks in some part to Dylan William’s iconic tweet of 2017:

I’ve taken the excellent image below from a 2015 research paper by Edwards, Aris and Shukor, and I’ve modified it slightly to highlight what I believe to be the key takeaways:

Key points to bear in-mind about CLT:

  • Keep unnecessary, superfluous material to a minimum (e.g. news articles that may be topical and interesting, but link tentatively to the content that the kids actually need to learn for the final exam).
  • Increase exposure to actual, relevant learning material (this is called ‘intrinsic load’). This may include textbook sections, websites, learning software and summaries.
  • Present information through all of the senses (use movement, action, practical activities and outdoor activities where possible). See my blog posts on outdoor learning and spatial learning for more tips on how to embed this.
  • Practice, practice and practice some more! Use past-exam paper questions, quizzes (e.g. Kahoot!, Quizlet and BBC Bitesize), textbook questions and exam-style questions to really get the students to process the information they have learned. This is called ‘Germane load’, and it must be maximized in order to create long-term memory.

Recommended video

UKEd Academy discussion on Cognitive Load Theory with Steve Garnett (author of Cognitive Load Theory: A handbook for teachers):

Bibliography and references

Mind Tools Content Team (2016) Cognitive Load Theory. Available at https://www.mindtools.com/pages/article/cognitive-load-theory.htm (Accessed 18th October 2020)

Atkinson, R.C.; Shiffrin, R.M. (1968). “Chapter: Human memory: A proposed system and its control processes”. In Spence, K.W.; Spence, J.T. (eds.). The psychology of learning and motivation2. New York: Academic Press. pp. 89–195.

Edwards, B., Aris, B., Shukor, M. (2015). “Cognitive Load Implications of Social Media in Teaching and Learning”. Journal of Multidisciplinary Engineering Science and Technology (JMEST). Vol. 2 Issue 11, November – 2015.

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