An article by Richard James Rogers (Award-Winning Author of The Quick Guide to Classroom Management and The Power of Praise: Empowering Students Through Positive Feedback). This blog post has been beautifully illustrated by Pop Sutthiya Lertyongphati.
In the rapidly evolving landscape of education, traditional teaching methods are being reshaped by innovative approaches that prioritize creativity, problem-solving, and collaboration. One such methodology gaining traction is Design Thinking. Originally conceived in the realm of product design, Design Thinking has found its way into education, offering a dynamic framework for educators to foster critical thinking and innovation among students. In this blog post, we will explore what Design Thinking is and how it can be effectively applied in classroom teaching.
What is Design Thinking?
Design Thinking is a human-centered problem-solving approach that places empathy for the end-user at the core of the creative process. Coined by David Kelley and Tim Brown of IDEO, this methodology has since transcended its origins in design and has been embraced across various fields, including education. The key stages of Design Thinking typically involve empathizing, defining the problem, ideating, prototyping, and testing.

How can Design Thinking be used in classroom teaching?
Here’s a handy acronym to help remember the stages of Design Thinking:
E.D.I.P.T.
- Empathize
- Define
- Ideate
- Prototype
- Test
Let’s go through each stage one-by-one:
Empathize
Design Thinking encourages educators to understand their students on a deeper level by empathizing with their needs, challenges, and perspectives. By gaining insights into students’ lives, educators can tailor their teaching methods to address individual learning styles and needs.
Define
The second stage of Design Thinking involves clearly defining the problem at hand. In a classroom setting, this translates to identifying the learning objectives and challenges faced by students. This step sets the foundation for targeted and effective teaching strategies.
Ideate
Design Thinking encourages a culture of brainstorming and creative thinking. In the classroom, this means fostering an environment where students feel free to express their ideas without fear of judgment. Educators can facilitate brainstorming sessions to generate diverse solutions to educational challenges.
Prototype
Just as designers create prototypes to test their ideas, students can develop prototypes of their learning solutions. This might involve creating projects, presentations, or interactive activities that demonstrate their understanding of a concept. Prototyping allows for hands-on learning and experimentation.
Testing
Design Thinking emphasizes an iterative process. In education, this means encouraging students to gracefully receive feedback on their work, reflect on their learning experiences, and make improvements. The iterative cycle fosters a growth mindset and resilience in the face of challenges.

A real classroom example of E.D.I.P.T.
Let’s see how E.D.I.PT. can be used in the planning and execution of a real high-school lesson.
Subject: High School Biology
Lesson Title: “Adapting to a Changing Environment: A Design Thinking Exploration”
Objective: Students will use the Design Thinking process (E.D.I.P.T.) to propose and prototype innovative solutions for an organism’s adaptation to a changing environment.
1. Empathize (E):
Activity: Begin the lesson with a short video or reading about a species facing environmental challenges (e.g., climate change, habitat loss). Engage students in a discussion about the impact on the species, their ecosystem, and the challenges they might face.
Outcome: Students develop empathy for the organisms and understand the need for adaptations in response to environmental changes.
2. Define (D):
Activity: Guide students in identifying specific challenges faced by the chosen species due to the changing environment. Encourage them to narrow down their focus to one key problem that they want to address.
Outcome: Students articulate a clear definition of the problem, such as the impact of temperature changes on the species’ reproduction or food sources.
3. Ideate (I):
Activity: Conduct a brainstorming session where students generate various ideas for how the species could adapt to the identified challenge. Encourage creative thinking and diverse solutions.
Outcome: Students compile a list of potential adaptations, considering biological, behavioral, or physiological changes the species might undergo.
4. Prototype (P):
Activity: In small groups, students choose one of the adaptation ideas and create a prototype or model showcasing how the species might implement this adaptation. This could include drawings, diagrams, or even physical representations.
Outcome: Each group produces a prototype that visually represents their chosen adaptation solution.
5. Test (T):
Activity: Groups present their prototypes to the class, explaining the rationale behind their chosen adaptations. Facilitate a class discussion where students provide constructive feedback and ask questions.
Outcome: Students refine their prototypes based on feedback, considering the practicality and effectiveness of their proposed adaptations.
Can you think of a suitable topic that would lend itself well to an E.D.I.P.T. lesson in your subject area?
Conclusion
Design Thinking in classroom teaching is a powerful tool for cultivating a generation of creative, adaptable, and empathetic individuals. By integrating this methodology, we can transform traditional classrooms into dynamic spaces where students are not just recipients of knowledge but active participants in their own learning journey. Embracing Design Thinking in education is not just about preparing students for the future; it’s about empowering them to shape it!
Recommended further reading
- Lee, D. (2018). Design thinking in the classroom: easy-to-use teaching tools to foster creativity, encourage innovation and unleash potential in every student. Berkeley, California: Ulysses Press.
- Jakes, D. (2022). The Design Thinking Classroom.
- D.M. Arvind Mallik (2019). Design Thinking for Educators. Notion Press.
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